Robert..
Yes. The caster also has to shorten pause time. It's also
necessary to change the stroke itself....not only the stroke length, as you
point out, but the PATH taken by the hand which must dip downward during the
stroke to compensate for the otherwise convex rod tip path. Also
necessary, is the shortening of the ROD ARC. Shortening stroke length
and diminishing rod arc results in a shorter TIP TRAVEL. In addition,
TIMING must change to increase cadence while false casting along with shorter
PAUSES between strokes
Summary: To go from a softer to faster rods:
1.) Shorten stroke length.
2.) Use less rod arc.
3.) Tip travel decreases.
4.) Change timing. ( Shorter pause/faster cadence. )
5.) Change stroke. ( Hand path )
6.) Concentrate convexity of the rod tip path at the end of the
stroke. ("Unloading" the rod with the tip a short distance below the
oncoming line as you approach RSP.
To go from a fast rod to a slow (soft) rod, reverse the process,
above.
Gordy
From: robert shigley
[mailto:flyfishcaneyfork@xxxxxxxxx]
Sent: Tuesday, September 19,
2006 7:25 PM
To: Allen Crise
Subject: Re: FW:
Compensations with stiff rod
Hi Gordy and Group;
I use a rod that is as stiff as a broom handle. It seems that the key
to casting tight loops is shortening the stroke lenght, abrupt stops, exact
pauses, and forward cast follow through with arm thrust. Shorter stroke
lenght does infact tighten the loop.
Robert
Subject: Compensations with stiff
rod
For the Group:
You made that perfect 55' cast with the medium fast rod. Then
you made exactly the same cast using the poker stiff rod. You used
exactly the same application of power, the same rod arc, and the same
stroke (hand path). This resulted in a wide or open loop.
Now you figure out the compensations you need to make, and make a
decent 55' cast with a reasonably small loop using that totally stiff
rod.
QUESTION: What compensations did you make ? Consider any
you might make with respect to:
1.) Stroke. (Path taken by the hand)
2.) Rod arc.
3.) Timing / application of power.
Gordy
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